Hello! I’m Samantha. I am a Software Engineer, Game Developer and Game Designer, with a particular interest in both Technical and Mechanics design.

I graduated summa cum laude from my Bachelors in Software Engineering in 2021, at the Tecnologico de Monterrey University in Mexico, and I finished my Masters Degree in Digital Media at Simon Fraser University. I currently work at Hololabs Studio.

I have experience working in multidisciplinary, high-pressure environments, and delivering high-quality, expandable codebases. I am a flexible problem solver, creative thinker, listener and team player. I am an excellent technical writer, as well as a game and systems designer, and the bridge between the creative and the technical. I constantly challenge myself to translate everyday objects and actions into game mechanics.

To me, what makes games unique is the ability for gameplay and story to be seamlessly integrated, and compliment one another, enhancing the genre’s potential for compelling stories. I love Strategy and Simulation games because the mechanics themselves make the story, and Role-Playing games because of the ways mechanics reflect the grander narrative.

My favourite games of all time include the Dragon Age and Mass Effect series, Life Is Strange, Stellaris, and Disco Elysium

 

Tools Knowledge

Unity (2D/3D/AR) ⭐⭐⭐⭐⭐
Github ⭐⭐⭐⭐⭐
VS/VS Code ⭐⭐⭐⭐
Perforce ⭐⭐⭐⭐
Twine ⭐⭐⭐⭐
AI (OpenClaw, Agents) ⭐⭐⭐⭐
Atlassian Environment ⭐⭐⭐⭐⭐
Unreal Engine 5 ⭐⭐⭐⭐

Programming Languages / Frameworks

C# ⭐⭐⭐⭐⭐
C++ ⭐⭐⭐⭐⭐
Python ⭐⭐⭐⭐⭐
NodeJS ⭐⭐⭐⭐
Java ⭐⭐⭐⭐
SQL ⭐⭐⭐⭐
Javascript ⭐⭐⭐
React Native ⭐⭐⭐
PHP ⭐⭐